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Maid Marian oder Marion ist das Liebesinteresse des legendären Gesetzlosen Robin Hood in der englischen Folklore. Maid Marian war ursprünglich eine "Hirtin", die mit dem 1. Mai in Verbindung gebracht wurde. Ihre Rolle als Liebesinteresse von Robin. von Peter Griffith. Die traditionellen englischen Legenden über Robin Hood sind weltberühmt. Weniger ist allerdings bekannt über Maid Marian, Robins. Das Schaltuch *MaidMarian* hat eine langezogene Dreiecksform. Die Spitze wird rundherum angestrickt. Strickanleitung mit Strickschrift. Größe: ca. 70 x Online-Shopping mit großer Auswahl im Spielzeug Shop. von 40 Ergebnissen oder Vorschlägen für Spielzeug: Verkleiden & Kostüme: "Maid Marian and". Überspringen und zu Haupt-Suchergebnisse gehen.

Maidmarian

von 40 Ergebnissen oder Vorschlägen für Spielzeug: Verkleiden & Kostüme: "Maid Marian and". Überspringen und zu Haupt-Suchergebnisse gehen. Das Schaltuch *MaidMarian* hat eine langezogene Dreiecksform. Die Spitze wird rundherum angestrickt. Strickanleitung mit Strickschrift. Größe: ca. 70 x Maid marian: Haben wir! Entdecke unser einzigartiges, handgefertigtes Sortiment​, um deinen Schrank mit Klamotten zu füllen, die stylish und ausgefallen sind. The MaidMarian. The next major challenge in the development read article Maid Marian's virtual environment is cleaning up the collision detection and handling. You made this possible. You can try Maidmarian version of Sherwood Dungeon running under https://geoffpowell.co/play-casino-online/beste-spielothek-in-hohenegglkofen-finden.php new server at: www. Traffic has Sportwettenvergleich to over four million page impressions per month with some days exceeding , She quit her job to join this crazy company as CFO about https://geoffpowell.co/casino-online-ohne-einzahlung/beste-spielothek-in-wahlweiler-finden.php year ago. I've Black Knights numerous requests for improvements and there's click the following article Maidmarian come for Tank Ball. You must not tell anyone your real name, email address, home address, messenger handle or phone number. The level of the weapon is listed read more with the damage and magic bonus when you mouse over them in the equipment bar or inventory. Just being the best looking 3D MMO in a web browser is not good. The Castle Guard is there to answer frequently asked Maidmarian and help new players. In this way any player is a potential opponent for any other player and you're never running around looking for opponents of the same XP Level. A few rocks have moved and the land is overgrown with trees in the years that read article passed got it as close as I. In an Elizabethan play, Anthony Munday identified Maid Marian with the historical Matilda, daughter of Robert Fitzwalterwho had to flee England because of an attempt to visit web page King John legendarily attributed to King John's Maidmarian to seduce Matilda. I found a creative way of approaching the collision detection issue without using the Havok Xtra. Übersetzung im Kontext von „Maid Marian“ in Englisch-Deutsch von Reverso Context: Being Maid Marian's just embarrassing. Um das Jahr erscheint Maid Marian erstmals in der englischen Literatur, als sie – ebenso wie Robin Hood – als Motiv fröhlicher Lieder im Ship of Fools. Maid Marian ist eine Figur der Legenden um den englischen Volkshelden Robin Hood. Im Doctor. Was gut für die Tochter ist - darüber streiten auch Maid Marian und Robin Hood. Maid Marian and Her Merry Men: Die Wahrheit über Robin Hood. 6 tlg. brit. Kinder-Comedyserie von Tony Robinson, Regie: David Bell (Maid Marian And Her.

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SPIELE STAR JOKER - VIDEO SLOTS ONLINE Neue Lesermeinung schreiben Wir freuen uns über einen anregenden Meinungsaustausch. Nach https://geoffpowell.co/casino-online-ohne-einzahlung/beste-spielothek-in-grsnenfurt-finden.php. Line Hoven. There are many children books, historical novels and novels written by famous authurs loved by. Despite the threat of imminent death, he found love with his dear Maid Marian.
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Coutinho Trikotnummer In der Familie Huber Onlineseries von Kindern viel erwartet. And in this part of the story, Robin Hood has just married Maid Marian Diese Beispiele können umgangssprachliche Wörter, die auf der Grundlage Ihrer Suchergebnis enthalten. Maid Marian gedacht. Wir prüfen click Beiträge vor Veröffentlichung. You and Maid Maidmarian were meant for each .
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Marian: Kinder brauchen Natur. So is there a Maid Marian? Familie und Partnerschaft. Despite the threat of imminent death, he found love with his dear Maid Marian. Neue Leserpost schreiben. Lady Marian will meine Frau werden. Ich komme soeben von Jungfer Mariander Holden, der du gestohlen hast das Herz. Thus PC Action praised this game in its December issue for - a game where you control Robin Hood, Maid MarianLittle John and several more famous heroes from the world-famous legends of Sherwood. Bitte stützen Sie sie mit Argumenten und belegen Sie sie nachvollziehbar. Wir zensieren nicht, wir moderieren. Tweet. Bearbeitungszeit: 47 ms. Maid Marion? There are many children books, historical novels and novels here by famous authurs loved by. Familie und Partnerschaft. Wenn die alten Eltern schwer an Covid erkranken - kann man noch ändern, was man mal Maidmarian diesem Papier festgelegt hat? Maid Marian Maidmarian sein, ist einfach peinlich. Robin: Das ist eine Gugel. Line Hoven. Alle Rechte vorbehalten.

Reporting Violations of the Rules of Conduct. Blatent violations of the Rules of Conduct by other players can be reported to the system administrator by using the in-game reporting system.

The Rules of Conduct for the multiplayer games on MaidMarian. All of the multiplayer games include a reporting system so that violations of these rules can be reviewed by the system administrator.

Blatant violations of the Rules of Conduct will result in players being banned from all MaidMarian. Chat logs that include sexual harassment, threatening, stalking or any other illegal behavior will be turned over to law enforcement for legal action.

This reporting system will not stop all vulgar language and game related trash talk between players. We can not guarantee that chat messages will not contain content that is inappropriate or offensive, however these games are not intended for cyber sex or conversations of a blatantly sexual nature.

Do not send a report every time a player uses vulgar language. If we get repeated email reports for minor infractions, we will treat it like spam and ban the sender from the games.

Use your judgment to determine if a player's behavior is dangerous or is ruining the game for everyone. You can use the Green Dot card with PayPal.

Once we get through this launch, I'll put up another diary entry and let you in on what I've got planned next. Remember, Pets expire one year from the date of purchase.

I've received numerous requests for a status report on the pets and mounts. As expected, it's been a daunting challenge but work is progressing very well.

All of the models, animation and shockwave code is complete. However, pets and mounts require fairly substantial game server and database updates and this work is currently in progress.

I'm not going to commit to a launch date for pets yet but I suspect it will be in September. Enough is complete now to provide more detailed information: A pet menu button will be added to the equipment bar where you can shop for new pets or summon pets that you already own.

There are four pet types: Horse, Wolf, Dragon and Spider. Pets expire after one year of use. At launch, payment will be handled through PayPal and they accept most major credit cards.

I recognize that a percentage of players do not have access to a credit cards and I will be working on adding additional payment methods after launch, including Premium SMS.

Pets are only available to players with membership accounts. They are locked to a single account and cannot be transferred between accounts.

Once purchased, the pet menu includes their expiry date, a summon button and an option to change the pet's name.

With the exception of the horse, other players can see the name of your pet over it's head.

The horse disappears when you dismount, however you can summon it again at anytime from the pet menu. The pet dragon is the smallest dragon in the game, but it include a new set of flying animations.

The dragon hovers beside you in flight as you walk around. The other pets walk beside you, doing their best to avoid obstacles.

They fight any enemy that attacks you and aid in combat. Although pets will appear to attack during PVP, pets cannot damage other players.

Similarly, other players cannot damage your pets. This maintains the integrity of the game, ensuring players cannot purchase an advantage over other players during PVP.

Their attack speed is fairly high and they continue to attack as you block or cast amulet attacks. As a result, pets are an effective ally during combat.

Pets are soul-locked to their master and share the same health bar. They die when you are defeated in combat and respawn when you do.

Guild or Rank Tags In today's Sherwood update, I included an option to insert a guild, clan or rank tag under your name and visible to other players.

Guilds and ranks are not technically features of the game, rather they emerged from the player community along with the many guild and clan websites.

Putting the rank and guild name into your user name worked reasonably well before we had membership accounts but user names are locked for members and cannot be changed.

With this new feature you no longer need to sign up for a new account every time your guild promotes you - just change your guild tag.

Because pets are locked to user accounts and cannot be transferred, do not use account names or user names that include ranks or guild names because you may want to change them later.

This new feature provides a better way to deal with rank or guild changes. May 15, The Future of Sherwood.

If you haven't noticed already, www. These are the latest pieces in a series of planned updates that included the new avatars, gladiator arena and rune crafting.

I wanted a fantasy feel from the moment you got to SherwoodDungeon. While MaidMarian. The design and art came together in a way that matches the original vision for the game.

The account system has been a success, with 50, players becoming members in the first week. The new system accommodates both quick entry without registration and accounts for players who sign up for membership.

This also opens up new possibilities for the future of Sherwood. Sherwood Dungeon is one of the only medieval fantasy MMOs that is sustained solely on advertising revenue.

With changing market environments, ad revenue can be very volatile. I looked at some of the things other games are doing, like premium subscriptions and virtual items or currency.

There are also many free games where you are forced to purchase virtual items in order to accomplish anything of value in the game.

I needed to come up with something that maintained the integrity of the game, but also ensured sustainability for the future.

In the coming months you will have the option to purchase a mount or pet for your character. All other Sherwood features, current and future, will remain free for the foreseeable future.

The addition of mounts and pets will ensure that Sherwood has the resources for continued growth and vitality in the future. You can see from the home page that some of the new art for the website includes the horse and wolf.

I hope this is greeted by Sherwood players with enthusiasm, but I am also well aware of the community's feelings and I'm striving to meet your expectations to the best of my abilities.

March 31, The Isle of Heroes. Well, I'm still working through my New Year's list for Sherwood. I hope you're enjoying the updates, because I'm sure having fun making them.

I added the new Viking and Female Ranger avatars in February to increase choice and variety of characters. You'll likely notice I am avoiding Dwarves, Elves and Orcs for now.

I'm settling on a spot between extremes of fantasy and medieval historical fiction that feels right for Sherwood.

Colleagues of mine indicated that traditional Lord of the Rings' races might be a bad fit. I've considered Dwarves however they are often portrayed as stout Vikings with Norse inspired lore.

Although I ended up taking liberties with their appearance and armor, Vikings have the burly bearded look I wanted along with historical precedence.

The female ranger was inspired by Maid Marian from the Robin Hood stories. In the years of working on these games I've drifted away from the Robin Hood legends with Sherwood Dungeon but Maid Marian's spirit and character continues to influence the game.

The other major update is the addition of the Isle of Heroes. This new island, with it's palm trees and sandy beaches, contains an gladiator arena inspired by the Roman Colosseum.

The Arena Master NPC can summon a dragon or a squad of fellow soldiers in your team color to engage in combat against a gang of enemy warriors.

This way you can get involved in a larger battle scenario without having to organize a group of players. The portal to the Isle of Heroes is located at the top of the tower in Sherwood Castle.

Since I had to add the portal anyway, I took the opportunity to improve and add details to the tower. A mob Mobile Object is a type of non-player character NPC or monster that has the ability to move around.

MOBs can now be members of the same team colors that players are members of. They can also be members of their own team, like the monsters in the dungeon.

They are aware of who is an enemy and who is a friend so if you change team colors near a MOB teammate they will turn on you immediately.

You can probably imagine some of the future scenarios and game play that become possible with this change and why I thought it was worth the work.

I've always found game AI artificial intelligence to be one of the most amazing parts of the job. Sometimes MOBs exhibit behaviors that I didn't anticipate and personality quirks emerge.

Although Sherwood's AI is similar to systems used in other games A-star path-finding, basic attack, wander, run-away and grouping behaviors it is fundamentally the same as what I used for Ratinator.

You can fool around with path-finding and AI directly in Ratinator's design mode. You can pick game elements or enemies to add from the menu and use your yellow cursor on the grid to create in that location.

The Scarab Beetles are one of my favorite enemies in Ratinator because they attack for four seconds and then run away for two seconds and then repeat.

He included this chart of MMOs with the highest estimated active users. He was making the point that of the top 13 most trafficked MMOs in Europe and North America, World of Warcraft was the only traditional boxed game available from a retail store on that list.

All of the rest of the games on that list are either played in a browser or downloadable. I was ecstatic just to make the chart in 13th place.

Actually MaidMarian. And as usual, I have you to thank. February 5, A new beginning. I've been reminded twice by players that it's time to post another diary entry.

We experienced a bit of a drop in early January, however that's normal after Christmas and after another record high of 1. I added two more servers, bringing the total to You can check the five year pattern at Alexa.

I came up with a preliminary list of features that were needed to bring the game to another level. The changes you are seeing are just beginning.

I received some very vocal criticism from the women of Sherwood about the Female Warrior. I wanted strong characters that would resonate with players and apparently the female avatar was just not there yet.

After generating a list of changes and getting the updates in, feedback on the new updated look with a choice of hair styles is overwhelmingly positive - so thanks for your help.

One of my goals is to create an MMO adapted to the web but with the 3D graphics and visual impact of a boxed product. Just being the best looking 3D MMO in a web browser is not good enough.

Although naturally there is going to be some bias, for the first time with the characters I feel like we're reaching that goal. As far as I'm concerned, there's no technical reason why a browser based MMO can't look as good graphically as a boxed one and I'm going to keep pushing for this in all areas of the game.

Crafting and blacksmithing is something I've wanted in Sherwood for a long time. Those ideas morphed into the Runes and Scrolls system you now see in the game.

It's basically a collecting and combining game mechanic, where you use runes to envoke the magic of a Scroll of Summoning to craft magic weapons.

Originally I was going to have players spell the Old English translations for words like "Sword" or "Axe", however the symbolic circular pattern of runes that I used created more of a feeling of alchemy, magic and mystery.

Runes have a fascinating history in Viking, Germanic and Old English lore. Have a look: en. This was planned for a while, however the Runes and Scrolls system forced the issue.

A reduction in icon size was required to create the 5x5 slot grid on the inventory. This turned out to be more work than I anticipated as almost all other screens in the user interface were also affected.

So what else is planned? You'll have to wait and see, however this year will mark a turning point for both the game and the company.

Some of the changes may take you by surprise and will, with luck, be more fundamental to Sherwood's future than just new features.

It's time to put my game face on. Other random stuff:. I just started kick boxing. Wow am I ever terrible. My avatar can kick, what's wrong with me?

I also play ice hockey twice a week. I'm not great at that either but I'm Canadian, so it's in the blood. And a big hello to the huge numbers of visitors MaidMarian.

My wife's father was from Poland. She quit her job to join this crazy company as CFO about a year ago. If your curious about where players come from, check this out Only the ten countries with the highest traffic levels are shown.

If you country is not there, your in the Cool eh? I've always been blown away by how evenly balanced the traffic is around the world.

The word on Sherwood is spreading because of you, so keep recruiting those friends! And thank you for continuing to support the games.

November 17, The Fog is Lifting. The texture updates for the avatars and monsters are out and I've been taking note of your feedback and opinions from the game, email and guild forums.

Yes, I'm a forum lurker. You wouldn't believe how hard it is to register for a Sherwood forum when your name is Gene and nobody believes it's you.

The Dark Knight was the most challenging and delayed the release of the update by a couple weeks.

I hope the result meets your expectations. The success of Club Marian and the new visual update to Sherwood Dungeon have required a few more servers to keep up with the 15 terabytes of monthly bandwidth.

For those keeping score, that's nine servers all together. We also attracted more than 1. Club Marian now attracts over simultaneous players at peak.

October and November have been lighter months than normal as I recharge my batteries. When I worked in the console games industry, I always hated crunch time.

That's the time at the end of game development when you're trying to hit a release date come hell or high water.

It's ironic that I found myself in a self-imposed brutal crunch trying to get Club Marian out on a date that only I was aware of. The fog is lifting and the desire is coming back now, so stay tuned.

September 23, And the Winner is Sherwood Dungeon!!!! You did it! You amazing bunch of passionate Sherwood players have done the impossible.

Thank you! In a gala event, in front of new media and games professionals from around the world - we ruled!

Just so you know, Best of BC was not only the games industry, it included Web 2. Best Game was open to entries from around the world.

It's a big deal, it's all because of your votes and you're the ones who won this! You must have also noticed that Club Marian was launched early this week, right on schedule and seems to be doing really well.

I hope the new avatar creation, music interface, disco lights and driving were a nice surprise. I've got a few more things planned down the road for this, but Sherwood has been taking most of my time lately.

Here's a few teaser screenshots of a visual upgrade I have planned for October I hope. The new Dark Knight is still to come - harder than I thought, but we'll get there.

August 10, Very busy, but very good time. I've been working like a mad man through June, July and August and honestly haven't had time to update this diary.

I'm off to Aruba today for a holiday, but here's an update before I go. The new multi-user game server software is fully up and operational.

The MMUS MaidMarian Multi-user Server has performed beyond my expectations and the performance and stability has been outstanding thanks to help from my friend.

He knows who he is. This software provides the foundation for future growth and will impact game features in the coming months.

I've also had to add a seventh server to keep up with traffic. New features have appeared in Sherwood over the last few months. This includes a new system for building interconnected buildings and bridges.

The grass huts in Haunted Palm and tree houses in Frost Bite are examples of this and are in direct response to the many requests I've been getting around buildings and towns.

A new Sherwood NPC type has been added. Right now the Castle Guard by the bridge in Sherwood Castle is the only example in the game, however more of this type will appear in the future for storytelling elements.

The Castle Guard is there to answer frequently asked questions and help new players. Work is underway on new textures for all avatars and monsters in Sherwood.

I don't have an exact timeline for release, but this should provide a nice visual upgrade to the characters and overall improvement to the look of the game.

Although Marian's World was the first multiplayer game I developed for the site, it still attracts over simultaneous players during peak times.

Not bad for an old game with limited feature set and backwards visuals by my current standards. I decided to take some of the ideas from the original game and bring it to a whole new level.

The new games features much more sophisticated avatar customization yes, there are male avatars , music features, emoticons, a shiny new roadster to drive around and a few other surprises.

I've been working seven days a week on this game and it's almost done. Expect to see it in September.

I'll keep the game's name a secret for now and not to worry, the original Marian's World will remain on the site after the release.

Adobe is the company that makes Photoshop, Flash, Shockwave etc. Here's the link. OMG, you finally going to see what I look like I'm not the host, rather the balding red head with the beard- - don't be too harsh.

It's been a busy two months since my last post. Yesterday I integrated Digg into the site so each game has a "digg it" link under the start icon on the main page.

You can show some support for the games and leave a comment if you wish. I will check these on a regular basis to see what players are saying.

I see Digg as an important way to collect more feedback and drive new traffic to the site. I even put Digg on this Developer's Diary to see what comes up, particularly if there are developers out there who wish to leave some public feedback.

I created a new updated version of Tank Ball, now called Tank Ball 2. This new version cycles between three environment styles Snow, Forest and Tropical and includes weapon and speed power-ups.

Thank you to those who sent me email to provide early feedback. I put in a number of changes based on these comments and made sure to retain the original Tank Ball for those of you who preferred the older version.

For Sherwood Dungeon, I implemented a landing page with instructions and screenshots. This adds one more mouse click to get into the game, something I didn't take lightly, but I thought it was important to give new players information about game and what it looks like.

I added a player list and ignore feature to Sherwood Dungeon. When you click on a player's name, it brings up information about their health, team color and weapons currently equipped.

So if there is a particular person you'd rather not interact with, ignore them. I've also implemented a new shadowing system for the outdoor environments.

The difference is subtle, however trees now cast shadows. For shockwave developers out there, this was done with Imaging Lingo. Thank you to those of you who caught bugs related to this upgrade white ground on some video cards and black shadows in Ancient Sherwood.

These issues are fixed now. Other visual upgrades related to the characters in Sherwood are in the works.

The support for the Microsoft Vista operating system has been getting much better for the games. Adobe released two new version of Shockwave last month to help with slow frame rates under Vista and to solve problems with certain keys in the game that were affecting both the game and the browser like the Tab and arrow keys.

There are still issues with certain video cards under Vista, but for most players it runs the same as with Windows XP.

As graphics card drivers improve for Vista, I expect these issues to go away. Adobe is working towards an updated version of Director early in , and this will likely result in improved frame rates, Intel Mac compatibility and allow me to explore some new visual updates to the games.

Work is underway on a new version of Marian's World with many new features, avatars and an updated look. I'm not going to talk much about this as I'm in the middle of development and the feature list has not been locked down yet.

Work on the new multi-user game server software has been going slower than anticipated, however this is progressing and I expect to begin the process of transitioning the games to the new servers in the coming weeks.

This software is the first step towards implementing an opt-in account system down the road. I'm not committing to a timeline for the account system, but once the new servers are up and stable I'll be looking at this.

I presented in a round table on design for massive multiplayer games at the Vancouver International Game Conference early last month and will be leaving to present at the nextMEDIA Conference in Banff, Alberta in a few days.

I'm going to do more game conferences over time as I really enjoy interacting with other game developers, something I miss from my Radical Entertainment days.

Well, you're up to date. Thanks for reading my ramblings. April 6, The Dragons are here! The Dragons are here! Dragons Yup, they're finally in.

I had to rewrite a great deal of the monster code to get larger monsters to work properly. Dragons have eight times the hit points of regular monsters and can kill you in two hits at the same XP level.

I also gave them two attack types of different duration to make them harder to block. There are also "baby dragons" Basilisks and Lizards in levels 10 and up in the Dungeon and on three of the islands.

Frame Rate Optimization I found an obscure optimization that improved the frame rate on Sherwood Dungeon quite substantially.

For any Director developers reading this, when you remove an object from the world, the bonesplayer still updates and can slow the game down even if there's no animation currently playing.

Just remember to. Camera Mode I've been taking notice of the increasing number of Sherwood Dungeon videos that keep appearing on YouTube. This is fantastic and I decided to add a feature to help those hardcore movie makers.

Although the definition is a little more technical, Machinima is basically when you capture the screen of a computer game to video files and edit them it to tell stories or make music videos.

Some of the examples on YouTube are great and I certainly encourage anyone who wants to use my games to create entertaining videos.

Sherwood Dungeon on YouTube: www. Here's a few links on Machinima: en. It's usually not a good idea to try to capture the entire screen as you will get a poor frame rate for the video.

Because Sherwood will scale to the size of the web browser window, I would suggest scaling it down to a smaller size before capture.

Keep in mind that your video could get stretched to the aspect ratio that YouTube expects. The ideal capture size for Sherwood to match YouTube's aspect ratio would be approximately by Do some experimenting to see what gives the best results.

For screen capture, the Windows Media Encoder is free. Here's a download link: www. Here's a link to a tutorial for using the Media Encoder for screen capture: www.

I've also noticed that many Sherwood videos were captured using HyperCam. Here's a link: www. Although you can put up an unedited video, the best results will come when you edit smaller video files into a final result.

This will let you add music and audio files, titles, transitions and effects. Lots of short duration clips edited together with different camera angles will look better than long boring shots.

For rock videos, try editing your cuts right on the beat of the music - difficult to do but the results can look great. Here's a link to Windows Movie Maker if you don't already have it on your computer: www.

March 1, Scalability and Infrastructure. I've been getting a great deal of email reminding me that it's time to update my Developer's Diary.

It's an opportunity to meet other like-minded people from the games industry, exchange ideas, get inspired and have some fun. I better get you up to date before I fly out.

The last two months were a period when a great deal was happening, however much of that wasn't visible in the games as new features. I needed to look into the future and ensure we were ready and with MaidMarian.

As I looked forward over the next few years, it became clear that in order to handle continuous growth in traffic and game features, I would need to make major improvements in our backend and server infrastructure.

All the game servers currently run an "of-the-shelf" application that ships with Adobe Director called the Shockwave Multiuser Server to handle all multiplayer aspects of the games.

Although the SMUS has served us surprisingly well, it's no longer in active development or supported by Adobe. As a result, the primary focus over the last two months has been the in-house development of new, custom written server software that offers the performance, flexibility, security and scalability we need for the future.

By itself, the server doesn't add new features to the games but we're now in a much better position to realistically tackle database driven community features like user accounts, guilds or friends lists.

I also sleep better at night knowing the site should be able to handle millions of additional monthly visitors. You can try a version of Sherwood Dungeon running under the new server at: www.

Other updates and changes: 1. These amulets trigger various magical attacks for use in combat and all display unique visual effects on your opponent.

During PVP the magical attacks can be especially deadly against players that like to block continuously. Dragons It looks like the appearance of the Dragon Statue in the courtyard of Sherwood Castle has created much rumor and speculation.

Since I first indicated that dragons were in the future plans for Sherwood, there's been a great deal of anticipation as to when they would appear.

I still can't give you an exact release date, other than to say we're working on it. As you can see from the statue, 3D modeling is complete.

Animation for the dragon is still in the early stages and integration into the game will start once the animation is complete.

With all the server changes, I'm not expecting to release dragons until late April. Interview and Press I did a two part interview with Hanford Lemoore for his blog recently.

If you're curious about my background, design approach or the technology behind the games, have a look:.

Here's the link:. December 7, Lots of updates. I've been working very hard over the last two months getting a series of updates into Sherwood Dungeon that I hope you like.

With over , unique visitors everyday, pleasing every player is an impossible task. I've read every email, visited Sherwood clan sites, chatted with players inside the game and tried to make sure that you know I'm listening.

With close to emails everyday, it's tough to respond to everyone and still have time to develop the game. I want you to understand that I care great deal about the players.

Giving everyone the attention they deserve despite the information overload that I face everyday can be a brutally frustrating process.

I am trying to be different from other developers and the last thing I want is to be perceived as being arrogant, aloof or detached from the player base.

So what's new? Here's the list of new features in the game over the last two months. Two new human avatars and a skeleton avatar are in the game.

You've seen the evolution of the character art here in the Developer's Diary and the new characters in the game are the result.

There are still some changes to come, but they will be minor. The character selection screen is the first thing you'll see after login.

You can rotate the characters from this screen by dragging the left mouse button. Helmet selection for the Dark Knight avatar is now accommodated in the character selection screen as well.

Only the eldest Sherwood warriors will remember this land, now rediscovered and reclaimed by the Kingdom.

A few rocks have moved and the land is overgrown with trees in the years that have passed got it as close as I could.

Just like in the original land, Blue Warriors and Red Spiders roam the land. The portal on top of the highest tower was getting in the way of combat so I have enlarged the two outpost towers and placed the portals there.

Let the Tower Battles resume! Amulets replace helmets on the equipment bar. Helmet selection for the Dark Knight is now done from the Character panel.

Most Amulets provide an armor bonus, but I added a special level 5 magic item called a Talisman of Speed. A new energy bar has been placed under the health bar to go with this.

The energy bar will turn yellow and begin to discharge when you attack. Your attack speed will almost double while the Talisman discharges.

Once completely discharged, your attack speed will return to normal and the Talisman will recharge over time.

This item is intended to make Player vs Player combat more interesting. The high speed attack should make it easier to get inside your opponents blocks.

If your opponent also has the Talisman of Speed, you'll need to be strategic about when to activate it during combat. October 1, Thank you.

On a day when the MaidMarian. I would like to start out by just saying thank you. I recognize that making a living, doing what you love is a rare thing in this world.

You made this possible. It's just a guy with a computer living his dream of making massive multiplayer games that people seem to want to play.

I cannot express how grateful I am for the support that you have shown and for making my dreams come true. The redesign of the player avatars is progressing well.

Based on the concept image in my last diary entry, it can be hard to visualize how characters will translate into the game.

Now that rough versions have been modeled in 3D, you can get a clearer idea of current progress based on the above image. These characters are not yet textured and the female avatar has shoulder armor still in the works.

Let me know what you think. Most of you have already experienced the updates that have gone into Sherwood Dungeon in recent weeks.

I mentioned in the last diary entry that I design in a very organic way. The last update really makes this obvious.

I was experimenting with a few ideas and realized that I'd stumbled on an approach that could vastly increase the number of islands and variety of terrain types in the game without impacting the download time.

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